Math a matter of mind
Elia Powers
Matthew Peterson’s office has that mad scientist look: Elaborate
mathematical equations and vague diagrams fill ceiling-high
whiteboards on three sides of the room.
He dresses the part too. A long white shirt is a staple of his
wardrobe.
But when Peterson explains his latest research and shows off his
work, it’s hardly esoteric.
In fact, his job is to simplify material, to break down
intermediate math problems and represent them visually so children
under the age of 10 can understand.
Peterson is chief technical officer at the Mind Institute, a Costa
Mesa-based nonprofit organization that develops programming to help
increase math literacy for students in kindergarten through fifth
grade.
“The big problem is that students don’t understand math,” Peterson
said. “If they can’t learn these skills, they are out of the picture
for most high-tech jobs.”
That’s why after more than 30 years of researching
spatial-temporal reasoning -- the ability to solve a multi-step
problem by visualizing the components and planning a sequence of
steps to solve it -- former UC Irvine professor Gordon Shaw started
the corporation in 1998.
The Mind Institute serves a dual research and educational
function. Staff scientists study cognitive behavior and develop
programming while others travel to classrooms to help teachers
implement the software into their curriculum.
Peterson, a co-founder, designs the computer games, called Star,
that are meant to incorporate basic math principals. The games all
focus on repetition and visual cues. Students are asked to move JiJi,
an animated penguin, across the screen by solving problems.
In one game, for instance, they click on blocks that fall from the
top of the screen to the bottom. The only way for JiJi to get across
the screen is for the students to figure out which fractions will add
up to one to build a bridge for the penguin.
This teaches them about spatial reasoning, Peterson said.
He said he is trying to get students out of the habit of thinking
about math in terms of equations.
“It’s about solving problems,” he said. “Studies show that
students learn best by visualizing the work.”
But this isn’t Disney-style animation, he is quick to explain.
“There are no bells and whistles in the computer games,” Peterson
said. “The animation is there for a purpose. We are light on sound
effects. We don’t want to be flashy.”
Students can follow their progress by clicking on graphs that show
them their percentage of correct answers. Peterson said it’s all part
of the visual experience.
Mickey Shaw, director of development at the Mind Institute, and of
no relation to founder Gordon Shaw, said the software is an academic
equalizer. Words are used scarcely in directions; students have to
use trial and error to understand the purpose of each game.
“You don’t need to speak English,” Mickey Shaw said. “You don’t
need to speak anything to have success with the program.”
Mickey Shaw makes regular visits to some of the 68 schools, mostly
in Southern California, that use the Mind Institute’s Math Plus Music
programming. She expects that number to climb to more than 90 by the
next school year.
Mickey Shaw said the institute targets mostly lower-performing
schools in an attempt to raise math proficiency scores to above the
national average.
No schools in Newport Beach or Costa Mesa have signed up to use
the program yet, Mickey Shaw said. Newport-Mesa schools already use a
different math programs.
One of the first schools to implement the programming was Madison
Elementary School in Santa Ana, which is 98% Hispanic, Mickey Shaw
said. Six hundred students in second, third and fourth grade use the
software.
In the music room, 30 children play synchronized notes on
individual pianos. They clap to “Twinkle, Twinkle Little Star” and
pound out 16th notes on the keyboard. The teacher gives students a
lecture on rhythm and explains how it equates with math.
In the math class, students are silent as they play their computer
games on Macintosh computers. Even though the classroom can look like
a video arcade at times, Peterson said there has been little
resistance from parents because the software is meant to augment
traditional textbook curriculum.
“It makes me think faster and visualize the problems,” said Edwin
Castillo, 8, a second-grader at Madison.
Madison’s principal, Marti Baker, said she has seen the results,
both in quantitative and qualitative terms.
The school’s median math scores have gone up significantly in the
five years since students have used the Mind Institute programs, she
said. And students overwhelmingly tell her that math is their
favorite subject.
Baker said she appreciates the academic focus of the institute.
“Most programs are just looking to make money,” she said. “These
are scientists who are genuinely concerned with how we process
information. The money goes back into research that helps students
become better learners.”
* ELIA POWERS is the enterprise and general assignment reporter.
He may be reached at (714) 966-4623.
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